Cocoa GPS

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    Design Doc Eryn Revision

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    egruber


    Posts : 15
    Join date : 2009-02-10

    Design Doc Eryn Revision Empty Design Doc Eryn Revision

    Post  egruber Thu Mar 19, 2009 9:08 am

    Design Document-Revision 1
    1. Project Overview (a very succinct statement about the project’s intended impact)
    iTour is an interactive tour of a city (in our case Cocoa Beach) in which visitors or current residents will be guided around Cocoa Beach to major points throughout the city. The user will be guided to a place using a navigation system on the iPhone, and then asked a question pertaining to that place. Once they answer the question, they will receive information about the area including history in text form and video. They can choose to review the information, or continue onto the next question if they are not interested. Each specific location will have multiple questions, as to widen the range of knowledge.

    2. Project Mechanics (what does one see/do when one experiences the project)
    When a user opens up iTour on his iPhone, the menu will come up and he will choose to start at his convenience. Once started, a navigation page will pop up and the user will be directed to the first location using the location coordinates. The first question at each location will always be “What is at this spot?” This will make sure that the user is in the right place. After that question, the user will go into the location (if it is a building) or explore that location (if it is outside). They will be asked questions about different objects at that location and based on those objects, will be presented information specific to the area based on that object. After all the questions are answered at one location, the user will be prompted and guided to the next location. At any point, the user will be able to stop the tour, and can then come back and access the tour again at the point where they left off.

    3. Controls (how does one use the experience)
    Using the iPhone, the user will download the iTour application from the app store. Once the user opens the application, he will encounter the main page. To start the tour, he will click the begin button. Once the tour begins, a navigation page will show the user directions to the first location. When the user arrives at the first location, the first question will pop up, asking the user what location they are at. When the user answers the question correctly, history of the location and why it is important to Cocoa Beach will be available for viewing. The user can choose to read (or watch) the information, or skip it and continue on to the next question. The series of questions will guide them through the location, so the user can experience the place, and also ask them questions about objects around them. Those questions will bring up information about other events in Cocoa Beach.

    4. Loading (how does one start the experience)
    To start iTour, one must first download the application from the apple app store. After that, the user can open the application and access the menu screen. The user will then press start and begin the tour. Once started, the navigation screen will guide the user to a location in Cocoa Beach. The user will then be asked a series of questions in which they will choose an answer. They will be able to choose an answer until they get it right and then given information based on the location, in which they can either read (or watch) the information, or choose to continue onto the next question. If the user decides to take a break from iTour, they can close it at anytime, and then open it and continue on their tour from where they left off.

    5. Interface (how does one interact with the experience; if digital, screen functionality)
    Users will use the iPhone touch screen to select buttons and answers to questions. They will also use the iPhone screen to follow navigation directions to each location.

    6. Project Activity (activity description, regardless of whether the project is inherently digital
    or physical - how one moves through the experience, various levels of engagement that might be
    seen, any special perks that you pick up along the way, whether there’s a camera in it)
    The user will be actively traveling through Cocoa Beach with our application. The questions will not be available until the user is within 50 yards of the destination. Once there, and after the first question is answered, the user will explore the location looking for objects to answer the next question. This will let the user interact with the location as well as learn history of the city.

    7. Script (what is the message that you want to communicate)
    With iTour, we want to get visitors, and even residents of Cocoa Beach, to explore the city of Cocoa Beach and learn the history behind it. They will be navigated through the city asked questions about where they are, and given information on the history of the location, as well as other interesting information about the city.

    8. Scoring (if there’s a game aspect of the project, how does one get points)
    no score

    9. Sound Bible (project audio)

    10. Story/Research Bible (project background; story if appropriate, steps to be taken, description
    of target audience – all the SURE items)

    11. Art Bible (project art assets, including signage for SURE, screen concept designs)

    12. Design Notes
    Since the iPhone application is a far off goal, we have decided to make a flash game based on how we want the iPhone version to work. Of course we cannot use real time navigation in flash, but the visual cues and questions with the information available afterwards will all use the same information.

    13. Production Notes (digital and physical production)
    Demographics: People who use iTour will be visitors to Cocoa Beach, or residents of Cocoa Beach.

      Current date/time is Sun May 19, 2024 8:26 am